Game Products at TCG



Conflict 2000

Hail Modern Warriors,

The game has been designed for modern forces of the later part of the century in mind, from the years 1970 through the current year of 2000, warfare has continued to be a tool of diplomacy at times past and into the future for weak and strong politicians. The armies of today still follow the basic tactical plans and training of the United States and Russian military leaders. The main strategy of the rules set CONFLICT 2000 is to give a feel for the modern forces and their basic combat configuration as for troop equipment and armor.

CONFLICT 2000 is a set of modern miniature Rules, designed for quick learning, fast play, and lots of action! Primarily for the small Infantry unit of Squad or Platoon, CONFLICT 2000 can be played up to company level in an evening’s time. CONFLICT 2000 is setup as a Infantry based game. The 15mm scale lends it's self to a platoon level action game with more vehicles than the 25mm scale. In the Advanced/ Optional Rules section, you will find a number of Rules to add mayhem to your games.


Conflict 2000 is a modern miniature game for 15mm and 25mm miniatures, the game is designed for squad to platoon level actions. The initial system covers the American and Russian forces from 1975 through the year 2000 and beyond.

The main strategy of the rules system CONFLICT 2000 is to give a feel for the modern forces and their basic combat configuration as for troop’s equipment and armor vehicles. We at Tactical Command Games firmly believe that the acronym (METT-T) Missions, Equipment, Troops, Terrain and Time, will dictate situations on the modern battlefields. So with that in mind go ahead and have fun playing the game.

Hidden counters and tactical movement, spotting attempts, and simultaneous combat keep the players active during the game. Leadership, experience levels, engineer support, artillery, and vehicles play an important part in the games final outcome.


 



Stellar Conflicts and Uprisings


 Hidden counters and tactical movement, spotting attempts, and simultaneous combat keep the players active during the game. Leadership, experience levels, engineer support, artillery, and vehicles play an important part in the games final outcome.

 A Scenario Generator is provided to ease the make up of forces that will do battle in your games. Scenarios are included so you can get right to the game and learn its mechanics.

 Five alien races and three Human factions to fight for control of the known universe.

Now you can command Squad or Platoon of troopers in the fast-moving battles of the far future. You become a Combat soldier of tomorrow, maneuvering your troops, firing powerful weapons, engaging in hand-to-hand combat with alien races and making the decisions that will spell victory or defeat for your forces.

Stellar Conflicts and Uprisings is a set of science-fiction miniature rules, designed for quick learning, fast play, and lots of action!

Primarily designed for the Small Infantry unit's of squad or Platoon size. Stellar Conflicts and Uprisings can be played up to company level in an evening’s time. Stellar Conflicts and Uprisings are set up as a game played out as an Infantry game. In the Advanced/ Optional rules section you will find a number of rules to add mayhem to your games.

 


 

 



Stellar Fire

 Now you can command a starship or squadron of fighters in the fast-moving battles of the far future. You become a starship captain of tomorrow, maneuvering your starships, firing powerful weapons, engaging in hand-to-hand combat with alien races in boarding actions - and making the decisions that will spell victory or defeat for your forces.

Stellar Fire is a set of science-fiction miniature rules, designed for quick learning, fast play, and lots of action! Primarily for the small ship to ship, fleets of starships or pirating. Stellar Fire can be played up to fleet level in an evening’s time. In the Advanced/ Optional Rules section you will find a number of rules to add mayhem to your games..

This game was designed for the player to fire and maneuver his/her force of starships with capital starships firing their heavy weapons in a supporting role. A capital starships heavy weapon can dominate any position on the board, if the player sets up his/her forces correctly on the stellar battlefield. While playing in the metric scale may seem small, it works best for large scale battles with capital starships supporting the smaller starships screening actions as they advance on the enemy
positions.



 

 

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